My First DLC Review

Hello again everybody,

I just posted my first DLC review featuring Left 4 Dead 2's The Passing. For anyone who doesn't know, DLC stands for Downloadable Content. I intended it to be a smaller, sort of mini-review but after discovering the amount of content in Valve's latest DLC offering I ended up writing a full review. This probably won't become a trend as very few companies put that much content in their DLC offerings (especially for that low of a price).
One last thing, I want to explain the last word in my DLC review (i.e. Download). For any DLC reviews I do I'll be using what I like to call the Three D system. The three D's stand for; Download it, Decide for yourself, and Dismiss it. So that's the method behind that madness.

Thanks for reading and welcome to my one and only follower,
Zeb364

Lots of Bang for your Buck

9:40 PM Posted by Zeb364 0 comments



Valve released some new downloadable content for Left 4 Dead 2 on April, 22nd which includes a new campaign, a new game mode, new weapons, and new achievements and avatar awards. It costs 560 Microsoft Points on the Xbox 360 and is free on the PC so let me just say right away, it's a bargain on the 360 and is a necessary download on the PC. I will be addressing the 360 version since there really is no question about whether or not you should download the PC version. If you have Left 4 Dead 2 on PC, get The Passing.


As for 360 (the platform on which I played it) I strongly recommend that you download it. The simple amount of content that you get for only 560 Microsoft Points is more than worth it. It truly is a deal.


As for the quality of that content, it's almost all great. The campaign, known as "The Passing", is enjoyable. More of what you'll find in the other five campaigns just shortened from five acts to three but tweaked with a few small but interesting additions. Additions such as the M60, the golf club, weapon caches, a new uncommon infected (The Fallen Survivor), and even a new song on the jukeboxes. The M60 is similiar to the chainsaw in that you only get so much ammo and then it's gone, while the golf club works just like all the other melee weapons except that there is something incredibly fun about using it that I could not put my finger on. The caches are simply crates full of mass amounts of pipe bombs or molatovs. The Fallen Survivor is interesting because it carries extra items you can pick up if you kill him but interestingly, The Fallen Survivor runs away from you rather than attacking. The new song in the jukeboxes is a new track by The Midnight Riders (the band featured in The Dark Carnival campaign) and it also appears at the wedding part of The Passing campaign. In addition to all these new interesting tweaks The Passing also adds some intriguing twists to the overall cannon of the Left 4 Dead franchise, most notably the death of one of the survivors from the first game (whom you encounter during The Passing). The fact that you run into the original survivors in this DLC (and that one of them dies) were the most hyped aspects of this DLC but ironically it is also one of the only downsides in it. Now I don't wish to provide any spoilers here so all I will say is that meeting the original survivors, and the subsequent death of one of them, all comes off as very anti-climatic. Possibly because those were the two most hyped aspects of the DLC.


The only other real downside to this DLC is the new multiplayer mode, Mutations. The problem I had with it is that it is essentially a weekly random game generator. What I mean is that it isn't it's own game mode, it simply alters a different existing game mode each week. For example; this week is Realism Versus while next week will be something different.


Finally, there are the achievements and avatar awards. The DLC is gracious with its acievements, providing a good amount of Gamerscore in only one playthrough. They are enjoyable to unlock however because they sport the renowned Valve quirkiness. As for the avatar awards, typically they do little to add anything to the overall experience of a game but in this case (due mostly to one unlockable in particular) they are an amazing addition. I do not wish to spoil the surprise but that one unlockable alone would be worth approximately 400 Microsoft Points in the Avatar Marketplace.


Now I am sure I have made this clear from the begginning but Left 4 Dead 2's new Downloadable Content The Passing is a must download. I believe this is true of both the 360 and PC version but, at the risk of editorializing, there is no good reason not to download it for PC seeing as how it's free.


Download

New DLC Review

Hi folks,

I've decided what the next review will be. It won't be as drastic of a departure from my past reviews as I teased earlier but it will be a smaller review so I might still have time to do one of the ideas mentioned in my last post. In any case, my next review will be of the brand new Left 4 Dead 2 DLC, The Passing. It was released today, I will play it tonight and the review should be up Saturday or Sunday.

Keep following for all the gory details,
Zeb364

Somthing Different Next Time

Hello again everyone,

the Splinter Cell: Conviction review is up and ready to be torn apart in the comments section. For the next review I'm going to be chaging things up a bit by not reviewing an Xbox 360 game. I'm not sure what I will be reviewing yet but I do have some ideas. It might be a movie, an old game, or maybe even Uncharted 2 for the PS3. I'm not sure, but I do know that I will be reviewing Iron Man 2 following it's release on May 7th so check in for that. To be completely honest, that could be the movie that I review in my next review because I will be getting incredibly busy in the following weeks as I will be starting a newspaper internship. We'll just have to wait to see.

Thanks for reading,
Zeb364

Ubisoft Changes Up the Splinter Cell Formula




In the months leading up to the release of Splinter Cell: Conviction Ubisoft was strongly promoting the idea that this wouldn't be the same Splinter Cell we've gotten used too. For the most part, they were right. This is a new experience with an entirely new feel to it. The game successfully conveys the idea that you are no longer a controlled government agent performing concise, efficient attacks to complete an assigned mission. Now you're using bad ass, brutal tactics to accomplish your own personal goals. In fact, the only part of Conviction that occasionally feels similar to a Splinter Cell game is while you're planning your attacks from the shadows. Even then though, you feel more like you're hunting from the shadows rather then hiding in them.




Another great improvement for the series is the plot. Whereas past Splinter Cell games were known for their extensive cut-scenes and slightly far-fetched story lines that were nearly impossible to become invested in, Conviction let's you play out the story while pulling you in by making it personal. Rather then it being simply another mission to save the world for super spy Sam Fisher it's a story about Sam Fisher, the man. What motivates him, why he does the things he does, the emotions he feels and how he handles them. You actually care about Sam and you want him to succeed. This occurs not only because of the subject matter addressed but also because of how it's addressed. There are nearly no cut-scenes in the game at all, instead you get to play through the game as the story is projected onto the walls around you. It's a clever plot device that keeps you invested in the story while cut-scenes (particularly long ones) tend to pull you out of it. This personal stake in the story is what gives it it's impact and makes you care. This new level of storytelling isn't exclusive to the single player campaign either.


The Co-Op story uses a lot of the same techniques as the single player (next to no cut-scenes, projecting the story on the walls, etc.). What is truly surprising though is that the co-op story is nearly as interesting as the single player one. It follows an American agent (Archer) from Third Echelon and a Russian agent (Kestrel) from Third Echelon's Russian counter-part, Boron. They are attempting to track down four different EMP devices. It acts as a prequel to Sam Fisher's story in the single player campaign. To be honest, when I started the co-op story I didn't think I would find it engrossing in the least but by the time I was half way through the first act I found myself caring not only about where the plot was headed but also about Archer and Kestrel themselves. Archer and Kestrel are not only the main reason the co-op story succeeds but they are also responsible for contributing an extra layer of depth to the other multiplayer modes.


The other multiplayer modes are a bit more standard and a bit less gripping then the co-op story but they are still enjoyable. There's Hunter, Last Stand, Infiltration, and Face-Off. In Hunter you and your partner need to eliminate all enemies in an area before moving on to the next area. In Last Stand the two of you must defend an EMP against waves of enemies and Infiltration has you and your partner sneaking into a compound undetected. Finally Face-Off has the two of you...what else...facing off, it's you and a group of A.I. soldiers going up against your partner and his group of A.I. soldiers. All of these modes are entertaining and are worth trying but none of them are incredibly thrilling, particularly after a few times playing them. They give you everything you would expect them too, which is more of the fun tactics from the solo campaign, but aside from more of the same kind of fun they don't really add much. So they might be worth visiting now and again but ultimately, you probably won't become addicted.


The biggest problem anyone might have with Splinter Cell: Conviction is the fact that it is so different from the standard Splinter Cell formula. Conviction will most likely pull in a lot of new fans to the franchise, people who didn't enjoy the older games, but at the same time it will probably upset die hard fans. These decisions will most likely be made by all the preview material and not the game itself, thus is the nature of the gaming community. Ironically Conviction is not such a massive move away from the Splinter Cell formula that people who hated the past games will fall in love with this one, or vice-versa. It's actually a true stealth action game because if you will need to use your guns and your explosives but at the same time you can't hope to succeed by simply treating it like a cover based shooter. This means that this game has the potential to please everyone or to make everyone very angry.


Personally, as someone who didn't enjoy past Splinter Cell games, I found this game to be an overall enjoyable experience with a few weak spots but thanks to the great story I worked my through them.
8.5 out of 10

Brand New Release Next Time!

Hello everyone!

Now that the Battlefield: Bad Company 2 review is posted and waiting for comments it's time for me to start looking to the next review and I have some big news on that front. I have realized that the most relevant review I have posted has been two months old by the time I posted it which simply won't do (especially in a year as packed full of big games as 2010). So to help rectify this I will be posting a review of a brand new game within a week of its release. That game will be...Splinter Cell Conviction! Keep reading to see what I think of this reinvention of the series.

Thanks for reading and as always you can find me on 360 at,
Zeb364

Battlefield: Bad Company 2

8:16 PM Posted by Zeb364 0 comments


Disapointing In Both Modes

Battlefield: Bad Company 2 is an overall decent game. It features nice graphics, the gameplay suffers from a few issues but is overall passable, and the physics are awesome. The real issue with the game is how bland and typical it is. It's not terrible in any way but it doesn't stand out in any significant way either. That's not to say that there are no interesting features about Bad Company 2, their just bogged down by the paint by numbers formula of the rest of the game.

The whole game looks nice. It's slightly brown and dingy but that feels completely fitting to the gritty, dirty atmosphere of the entire experience. The real visual stand out though is the debris caused by damaging, or even destroying a building. This is where the game really shines. The sights, sounds, and physics of a building coming apart, or even coming down, is an impressive sight. Unfortunately it's not as practical a tactic as the player might hope. This is one of the examples from this game of a great idea that was poorly executed.

Another such example is the integration of vehicles into both the Campaign and the multiplayer. The game features all the different vehicles you could possibly want, from sea-doos to helicopters, the only problem is they don't control terribly well. I found this to be less of a problem in single player but as soon as I jumped online for some multiplayer I found myself hoofing it across the map to avoid fighting with a vehicle. Obviously some are easier than others, I mean driving a sea-doo across an open lake is simpler than piloting a helicopter while shooting and being shot at, but overall I typically chose my own two feet. This wouldn't be such a big deal if the maps weren't so expansive but they were clearly designed larger to accommodate the vehicles as a viable option. It's truly unfortunate that this is the case because the addition of vehicles is one of the only truly remarkable elements of this multiplayer, or of this game as a whole.

This brings me to the true failing of Battlefield: Bad Company 2. The developers were clearly trying to be the next "Modern Warfare" franchise by mimicking Infinity Ward's successes, which made the whole game feel like you've already played a better version. They added a few new elements in order to elevate it above Modern Warfare, some which worked (the ability to swim in multiplayer) and others that didn't (the vehicles), but ultimately these small additions don't do nearly enough to make Bad Company 2 as good as Modern Warfare, let alone better. Instead, due to its sub-par story and occasionally clumsy controls, Bad Company 2 simply comes off as a lower class copy of Modern Warfare 2. Not terrible in any way, just a five point knock off of a ten point title. Which leaves the consumer with only one question, why should I pay seventy dollars for this when I can pay the same amount for its better quality inspiration? The answer is...you shouldn't.

I'm not saying Bad Company 2 is a definite pass, I'm just saying to buy Modern Warfare 2 first. If, like most the world, you already own and have played through Modern Warfare 2's single player and are just dying for a new military first person shooter campaign then Bad Company 2 is just what you're looking for. Otherwise, I recommend steering clear.

7 out of 10

We are underway!

The first review is up and waiting for your feedback. It`s on Bioshock 2. Check it out and let me know what you think. The next one should be up soon and it will be on Battlefield: Bad Company 2.
Thanks for reading and as always you can find me on Xbox Live,
Zeb364

Bioshock 2

9:35 PM Posted by Zeb364 5 comments

Hello everyone and welcome back to Reviews Of All Kinds!
This will be the first official post featuring the first official review. The game I have chosen for this landmark event is Bioshock 2. So without further ado let’s get to it.

A Satisfying Return to Rapture

In Bioshock 2 you play as Subject Delta, a prototype Big Daddy who has the ability to use Plasmids. The game is set ten years after the original Bioshock and after a startling cutscene (which I won’t spoil here) you’re awakened by Brigid Tenenbaum (a main character from the original) with no memory of what has happened. She quickly offers to help you discover what has happened to you and, more importantly, to help you find your Little Sister. Before long you are contacted by Sofia Lamb who is the current leader of Rapture and the games primary antagonist. She also happens to be the mother of Eleanor Lamb, your lost Little Sister. This is where the games main conflict comes from and it proceeds to develop into a thick, rich, tapestry full of well fleshed out characters.

Making a sequel to Bioshock, one of the most acclaimed and revered games of this console generation, is a daunting task. If you somehow haven’t tried the original Bioshock I recommend you do so before trying Bioshock 2 because not only is Bioshock a solid 10 but it also sets up the background and universe required to truly appreciate and understand Bioshock 2. Despite the level of difficulty in doing so, 2K manages to make a sequel is everything it needs to be. I’m not saying that it is better, or even as good, but it does everything that you can hope for a sequel to do. It makes a few minor improvements to the original, not corrections because they weren’t really issues in the first game, but the developers found a way to improve them for the sequel. A few great examples of this are the streamlined combat, the more rapid and intense hacking, and finally the improved enemies. In Bioshock 2 you can use one Plasmid and one weapon at the same time while in the original you had to switch between one and the other. This comes in handy while facing the improved enemies featured in Bioshock 2. Not only are they more intelligent (taking cover, healing at health stations, etc.) but they are also more diverse including a new type of splicer, a new type of Big Daddy, Big Sisters, and a surprising enemy encountered only in the second half of the game. Finally there is the hacking mini-game used to subvert vending machines, turrets, and security cameras. In the original Bioshock it took the form of a game where you connected pipes to conduct fluid from one end to the other which was slower paced than the rest of Bioshock and removed you completely from the rest of the game. While in Bioshock 2 it’s a faster paced game where you are required to stop a needle in the correct coloured section and the rest of the came continues around you while you attempt to do this. These small tweaks add to the experience and make the whole game a bit more streamlined.

One of the only real complaints about the original was the final boss battle. Most people felt that it simply did not fit with the feel of the rest of the game. This is addressed in the sequel in a fairly significant way but before I get to into it I want to warn you that while I will do my best to ruin anything major some small reveals are unavoidable. If you have not beaten the game and don’t want to know anything ahead of time then I suggest you simply skip ahead to the next paragraph. Now in regards to the final battle in Bioshock 2, you don’t actually face one specific boss. Instead you are assaulted by an endless horde of Sofia Lambs strongest followers while attempting to complete a few objectives that are necessary to your success. This is consistent with the feel of the entire series because whether you’re playing Bioshock 2 or the original you almost never face just one enemy at a time and almost always have something to accomplish besides simply defeating them. Once you do accomplish the necessary objectives it does result in a flooding of the room thus killing all the enemies. Once this has occurred you proceed to the exit and after one final explosion one of four final cutscenes begins. Which cutscene you see depends entirely on your actions throughout the game and which option you took at certain pivotal decisions. Three of the four endings also include one final pivotal decision which influences the finale of the video. Ultimately the ending leaves you feeling content and, surprisingly, hopeful for the future of the series. Where the original left you more blown away and most likely more devoted to the game it tended to leave you not wanting a sequel because it was so good it seemed impossible to do it justice. This wasn’t necessarily a bad thing but at the same time neither is a desire for more content from the same universe.

One last aspect of Bioshock 2 is the very controversial multiplayer mode. When this mode was announced it caused stir within the community because fans of the first game strongly believed that it was already perfect without multiplayer and all a multiplayer mode would do was detract resources from the core game. 2K went ahead with the multiplayer despite this negative response and surprisingly enough they succeeded in making a pretty enjoyable multiplayer. Now it’s not going to become the next internationally loved multiplayer and overtake Modern Warfare, Halo, or Gears, which unfortunately means it will probably shortly be abandoned because that is the unfortunate nature of modern day console multiplayer. Despite this likely pre-mature death it is a solid first person shooter online multiplayer but tweaked in ways unique to the Bioshock universe. These tweaks are what make this multiplayer stand out. The addition of gameplay elements like the use of Plasmids, hacking of turrets and vending machines, unique splicer themed melee weapons, researching defeated enemies for a damage bonus, and the ability to become a Big Daddy, make this multiplayer mode feel at home in the Bioshock universe. The real gem of this multiplayer though is the integration of a story aspect. This is achieved mainly through the addition of a personal apartment for the player to visit before and after matches where they receive messages from the company funding there combat and can listen to audio logs made by all the different multiplayer characters. These, added to the comments made by the individual characters during the actual matches, paint a surprisingly full picture of their mindset, motives, and the environment their living in. This story aspect adds a whole new layer to the multiplayer that has never been seen before. These unique traits make the multiplayer worth trying and it clearly didn’t detract from the single player experience, partly I believe because they contracted two studios specifically for multiplayer.

Overall Bioshock 2 is a great game. It expands on the rich universe created in the original without retreading any old information. It refines the experience where at all possible adding another layer of shine to the overall product. While the first game revolved around a view where the individual takes precedence over all else to an extreme degree the second avoids a repetition of this while maintaining the same level of impact by introducing the opposite view of the community taking precedence over all else to the same degree. It adds to what worked for Bioshock without overdoing them to where they detract from the overall quality.

10 out of 10

Welcome

2:19 AM Posted by Zeb364 0 comments
Hey everyone!
This is my first post ever and I'm just going to use it to introduce myself and what it is I'm going to be doing here. My name is Bryce Zubriski also known as Zeb364 (also my 360 Gamertag, send me an invite if you want to play sometime) and I'm an aspiring games journalist. I decided to start this blog as a way to practice writing reviews and to get some feedback on them. On that note, I welcome any and all comments, be they positive or negative. All I ask is that you try and keep it constructive. While it doesn't bother me if you just want to spout hate, it's everyones right to do so, it just doesn't really help much.
To get back to my point though, while I will mostly post Video Game Reviews on this blog I will also post Film or Book Reviews from time to time. That's pretty much the jist of it though, the first game I'll be reviewing is Bioshock 2, keep checking back to see what's happening.
Thanks for your time,
Zeb 364